The 19th century was the industrial age; the 20th century, the age of information. Will the 21st century be the age of play?
In our world where everything has been discovered, is there still room for wonder and exploration?
I attempt to answer these questions through play and experience design.
At Wanderlust, we practice transgressive placemaking through adventure, intimacy and exploration. For two years, I lead Antidote Games in create playful experiences for understanding complex realities.
And then there’s the stray quixotic endeavor…