The 19th century was the industrial age; the 20th century, the age of information. Will the 21st century be the age of play?
In our world where everything has been discovered, is there still room for wonder and exploration?
I attempt to answer these questions through games and experience design.
At Antidote Games, we create playful experiences for understanding complex realities.
At Wanderlust, we practice transgressive placemaking through adventure, intimacy and exploration.
And then there’s the stray quixotic endeavor…